@BEGINEVENTS

@IF
TURN
turn=1
@THEN
TEXT
Isabella and Ferdinand have united their realms, creating the Kingdom of Spain. The twin
monarchies of Castile and Aragon are now strong enough to rival France.
ENDTEXT
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
Henry VII Tudor has ended the War of the Roses. He has restored order by disbanding the
private armies of the feudal nobilty. Henry is the last medieval monarch England will see. The
middle ages are at an end.
ENDTEXT
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
Charles VIII, King of France declares that the Angevin inheritance must be his, and begins
preparing for war in Italy.
ENDTEXT
MAKEAGGRESSION
who=French
whom=Commercial States
@ENDIF

@IF
NEGOTIATION
talker=Ottoman Turks
talkertype=HumanOrComputer
listener=Berbers
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=150
@THEN
TEXT
Piracy in the Mediterranean has become an institution for the Berbers. Ships are now fitted out
by corporations of wealthy merchants, with a cut of the booty going to the state.
ENDTEXT
GIVETECHNOLOGY
receiver=Berbers
technology=32
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=53
receiver=Commercial States
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Commercial States
technology=16
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=53
receiver=Holy Roman Empire
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Holy Roman Empire
technology=16
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=53
receiver=Spanish
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Spanish
technology=16
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=53
receiver=French
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=French
technology=16
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=53
receiver=English
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=English
technology=16
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=2
receiver=Commercial States
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Commercial States
technology=79
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=2
receiver=Holy Roman Empire
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Holy Roman Empire
technology=79
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=2
receiver=Spanish
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Spanish
technology=79
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=2
receiver=French
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=French
technology=79
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=2
receiver=English
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=English
technology=79
@ENDIF

@IF
TURN
turn=316
@THEN
GIVETECHNOLOGY
receiver=English
technology=21
@ENDIF

@IF
CITYTAKEN
city=Naples
attacker=French
defender=Spanish
@THEN
TEXT
The King of France has taken Naples! The Pope asks for the formation of a HOLY LEAGUE to
combat the aggression of the French. The Italian States unite and declare war on France.
ENDTEXT
MAKEAGGRESSION
who=Commercial States
whom=French
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Naples
attacker=Spanish
defender=French
@THEN
TEXT
The Pope calls the princes of Italy together and asks for a HOLY LEAGUE to fight the Spanish.
The Spanish King's occupation of Naples has aroused the Italian cities to war!
ENDTEXT
MAKEAGGRESSION
who=Commercial States
whom=Spanish
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Vienna
attacker=Ottoman Turks
defender=Holy Roman Empire
@THEN
TEXT
Vienna on the Danube has fallen to the marauding Turkish armies! All of christendom rallies to
send armies to the relief of the beleagured kingdom.
ENDTEXT
MAKEAGGRESSION
who=English
whom=Ottoman Turks
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=vienna
attacker=Ottoman Turks
defender=Holy Roman Empire
@THEN
MAKEAGGRESSION
who=Spanish
whom=Ottoman Turks
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=vienna
attacker=Ottoman Turks
defender=Holy Roman Empire
@THEN
MAKEAGGRESSION
who=French
whom=Ottoman Turks
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=vienna
attacker=Ottoman Turks
defender=Holy Roman Empire
@THEN
MAKEAGGRESSION
who=Commercial States
whom=Ottoman Turks
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=amsterdam
attacker=French
defender=Commercial States
@THEN
TEXT
Amsterdam has fallen to the French! The English Parliament approves funds and calls for war!
The King and his retinue begin to prepare the troops.
ENDTEXT
MAKEAGGRESSION
who=English
whom=French
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Amsterdam
attacker=Spanish
defender=Commercial States
@THEN
TEXT
Spain has put down the revolt in the Netherlands by occupying Amsterdam! The King and
Parliament of England deliberate only briefly, then declare war on Spain.
ENDTEXT
MAKEAGGRESSION
who=English
whom=Spanish
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Rhodes
attacker=Ottoman Turks
defender=Commercial States
@THEN
TEXT
The Knights of St. John have died to a man defending the last bastion of the crusades. Rhodes
has finally been overrun by the Turks!
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Navarre
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
The ancient kindom of Navarre has finally fallen. The sullen Basques, a mediteranean people, fall
under the yoke of yet another conqueror.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Liege
attacker=French
defender=Spanish
@THEN
TEXT
Liege, the center for cannon production, has fallen to the French! England's Parliament
deliberates, then declares for WAR!
ENDTEXT
MAKEAGGRESSION
who=English
whom=French
JUSTONCE
@ENDIF

@IF
TURN
turn=72
@THEN
TEXT
Charles V is elected Holy Roman Emperor. All of Europa holds it breath. The new German
Emperor has embraced the ideal of the unified medieval Empire.
ENDTEXT
@ENDIF

@IF
TURN
turn=146
@THEN
TEXT
Charles V, German Emperor, abdicates the throne. Will his brother Ferdinand be put on the
throne? or will his son, Phillip?
ENDTEXT
@ENDIF

@IF
TURN
turn=147
@THEN
TEXT
Ferdinand is declared German Emperor, while Phillip comes to the Spanish throne.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=53
receiver=Spanish
@THEN
GIVETECHNOLOGY
receiver=Spanish
technology=86
@ENDIF

@IF
TURN
turn=296
@THEN
TEXT
The german protestants, calling for "salvation" from their Catholic masters for almost a century, see their prayers answered: During a hot day in June, 1630, the Swedish army lead by Gustavus Adolphus (or Gustav II Adolf as he was called in sweden) lands
in Pomerania. The Swedish soldiers are greeted in anticipation by the German Protestants. Gustavus Adolphus declares himself to be the saviour that the legends and rumours, circulating among the Protestant cities during the 16th century, have been desc
ribing. "I am the lion of the North!" (der Lwe aus der Mitternacht). Omens are seen all over Germany and Europe. Some see large armies fighting in the sky and sightings of a lion fighting an Eagle amongst the clouds are common. But the soldiers of the n
ew Power are not welcomed forever and soon the population of Germany begins to fear both the imperial and Swedish armies rampaging through Germany.
ENDTEXT
CREATEUNIT
unit=Gustavus Adolpus
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,5
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=yes
homecity=NONE
locations
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Cavalry
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=yes
homecity=NONE
locations
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
59,7
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,5
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=NONE
locations
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=NONE
locations
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
59,7
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=NONE
locations
62,6
64,6
65,7
67,5
68,6
59,5
60,4
59,7
58,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=NONE
locations
64,6
65,7
67,5
68,6
59,5
60,4
59,7
58,6
62,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Musketeers
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,5
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=yes
homecity=NONE
locations
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Musketeers
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Musketeers
owner=Neutral States
veteran=yes
homecity=NONE
locations
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
59,7
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Musketeers
owner=Neutral States
veteran=yes
homecity=NONE
locations
62,6
64,6
65,7
67,5
68,6
59,5
60,4
59,7
58,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,5
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=yes
homecity=NONE
locations
60,4
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=yes
homecity=NONE
locations
59,7
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=yes
homecity=NONE
locations
58,6
62,6
64,6
65,7
67,5
68,6
59,5
60,4
59,7
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=yes
homecity=NONE
locations
62,6
64,6
65,7
67,5
68,6
59,5
60,4
59,7
58,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=yes
homecity=NONE
locations
64,6
65,7
67,5
68,6
59,5
60,4
59,7
58,6
62,6
endlocations
@ENDIF

@IF
TURN
turn=296
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=yes
homecity=NONE
locations
58,6
65,7
67,5
68,6
59,5
60,4
59,7
62,6
64,6
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=None
locations
60,6
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=yes
homecity=None
locations
60,16
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
the Polish King Casimir IV has initiated hostilities against the Turks in Moldavia and Trannsylvania.
ENDTEXT
@ENDIF

@IF
TURN
turn=28
@THEN
TEXT
The Polish King John Albert campaigns against the Turks in Moldavia.
ENDTEXT
CREATEUNIT
unit=Polish Hussars
owner=Neutral States
veteran=yes
homecity=None
locations
75,45
74,44
76,46
endlocations
@ENDIF

@IF
TURN
turn=28
@THEN
CREATEUNIT
unit=Polish Hussars
owner=Neutral States
veteran=yes
homecity=None
locations
74,44
76,46
75,45
endlocations
@ENDIF

@IF
TURN
turn=28
@THEN
CREATEUNIT
unit=Polish Hussars
owner=Neutral States
veteran=yes
homecity=None
locations
76,46
75,45
74,44
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
TEXT
The new Polish King, Stephen Bathory, hearing of the intrigue against him from the city of Danzig, launches a campaign against the town by land and sea.
ENDTEXT
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Cannons
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Cannons
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Cossacks
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Cossacks
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Cossacks
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Polish Hussars
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Polish Hussars
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=no
homecity=None
locations
73,7
70,6
71,7
74,6
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Armed Merchant
owner=Neutral States
veteran=no
homecity=None
locations
72,4
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Armed Merchant
owner=Neutral States
veteran=no
homecity=None
locations
72,4
endlocations
@ENDIF

@IF
TURN
turn=185
@THEN
CREATEUNIT
unit=Armed Merchant
owner=Neutral States
veteran=no
homecity=None
locations
72,4
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Halberdiers
owner=Neutral States
veteran=no
homecity=None
locations
72,6
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=no
homecity=None
locations
22,0
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Cavalry
owner=Neutral States
veteran=no
homecity=None
locations
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
22,0
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Siege Gun
owner=Neutral States
veteran=no
homecity=None
locations
24,2
22,2
21,1
25,1
21,3
19,5
18,4
22,0
24,0
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Cavalry
owner=Neutral States
veteran=no
homecity=None
locations
22,2
21,1
25,1
21,3
19,5
18,4
22,0
24,0
24,2
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
22,0
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
22,0
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
24,2
22,2
21,1
25,1
21,3
19,5
18,4
22,0
24,0
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
22,2
21,1
25,1
21,3
19,5
18,4
22,0
24,0
24,2
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=no
homecity=None
locations
22,0
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Falcons
owner=Neutral States
veteran=no
homecity=None
locations
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
22,0
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Musketeers
owner=Neutral States
veteran=no
homecity=None
locations
22,0
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
endlocations
@ENDIF

@IF
TURN
turn=316
@THEN
CREATEUNIT
unit=Musketeers
owner=Neutral States
veteran=no
homecity=None
locations
24,0
24,2
22,2
21,1
25,1
21,3
19,5
18,4
22,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Pikemen
owner=Neutral States
veteran=no
homecity=None
locations
23,1
endlocations
@ENDIF

@ENDEVENTS
